SQLite format 3@  - +?indexsqlite_autoindex_frames_1frames 9))-tablecontentobjectscontentobjectsCREATE TABLE contentobjects (rowid integer NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,framesRowID integer,name text,input boolean,output boolean);O)indexsqlite_autoindex_contentobjects_1contentobjectsP++Ytablesqlite_sequencesqlite_sequenceCREATE TABLE sqlite_sequence(name,seq)~##CtableUIPlatformsUIPlatformsCREATE TABLE UIPlatforms (rowID integer NOT NULL PRIMARY KEY AUTOINCREMENT,iluiobjectsRowID integer,platformConstantNum integer,enabled boolean,height integer,text text,visible boolean,width integer,x integer,y integer){##=tableProjectInfoProjectInfoCREATE TABLE ProjectInfo (name text,version text,chartheight integer,chartwidth integer)^!!tableGlobalVarsGlobalVarsCREATE TABLE GlobalVars (name text,type text,defaultval   )TheBoringField1.0.0.qW=cI/mM !Go To TreeP ButtonPP  ButtonPP  ButtonPP  ButtonPP  ButtonPP  ButtonPP    Label(4)  Label(4)  Label(4)W Here you are. At an awesome house. Lots of robots though. With robot laser guns. Maybe hanging out here isn't such a great idea after all. That boring old tree is looking better and better.%  Label(4)  Label(4)  Label(4)  Label(4)  Label(4)  Label(4)  ,Window, Window Window" 'Awesome House, Window Window@ Window@ ,Window, Window lR;  links#UIPlatformsx#iluiobjects ilobjects)contentobjects% frames %Dn^O>-|kQ6'qWD%Launched$+GoToTreeClicked#-GoToHouseClicked"Closed!Opened OpenArrived-GoToFieldClicked-GoToHouseClickedClosedOpened Open-GoToFieldClicked+GoToTreeClickedClosedOpened Open DoneCloseDepartDepartDepart Arrived# Boring Tree % Boring Field  Depart  Depart Done Close3Awesome Robot HouseArrivedDepart DoneClose QuitDepartArrived %"|vpjd^XRLF@:4.("%%$$##""!!       wQ#ZD-qK0 ##ZApplicationApplication<;WindowWindow/11ZDestination PortalDestination PortalWindowWindow WindowWindow$%%ZClose WindowClose Window,--ZDeparture PortalDeparture Portal,-- ZDeparture PortalDeparture Portal,--(ZDeparture PortalDeparture Portal0 11ZDestination PortalDestination Portal NoteNote NoteNote, --ZDeparture PortalDeparture Portal+ --XZDeparture PortalDeparture Portal#%%ZClose WindowClose WindowNoteNote011 ZDestination PortalDestination Portal,--UZDeparture PortalDeparture Portal$%%ZClose WindowClose Window*-+nQuit ApplicationApplicationQuit*--BZDeparture PortalDeparture Portal/11;ZDestination PortalDestination Portal ||      //  _X^!!tableGlobalVarsGlobalVarsCREATE TABLE GlobalVars (name text,type text,defaultval text){##=tableProjectInfoProjectInfoCREATE TABLE ProjectInfo (name text,version text,chartheight integer,chartwidth integer)~##CtableUIPlatformsUIPlatformsCREATE TABLE UIPlatforms (rowID integer NOT NULL PRIMARY KEY AUTOINCREMENT,iluiobjectsRowID integer,platformConstantNum integer,enabled boolean,height integer,text text,visible boolean,width integer,x integer,y integer)P++Ytablesqlite_sequencesqlite_sequenceCREATE TABLE sqlite_sequence(name,seq)9))-tablecontentobjectscontentobjectsCREATE TABLE contentobjects (rowid integer NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,framesRowID integer,name text,input boolean,output boolean);O)indexsqlite_autoindex_contentobjects_1contentobjects%%tableframesframesCREATE TABLE frames (rowid integer NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE,x integer,y integer,width integer,title text,ilobjecttype text) A*W.A.a !! tableimagefilesimagefilesCREATE TABLE imagefiles (name text,filename text,imagedata blob) etablelinkslinksCREATE TABLE links (rowid integer NOT NULL PRIMARY KEY AUTOINCREMENT,sourceCO integer,destinationCO integer)+?indexsqlite_autoindex_frames_1frames ! tableilobjectsilobjects CREATE TABLE ilobjects (rowid integer NOT NULL PRIMARY KEY AUTOINCREMENT UNIQUE, customMessage text, MathVariable1 text, MathVariable2 text, MathVariable3 text, MathVariable4 text, MathVariable5 text, MathVariable6 text, MessageFromVariable text, OriginVariable text, UseVariableForMessage boolean, varControlName text, varWindowName text, windowObjectRowID integer, frameRowID integer)1 Eindexsqlite_autoindex_ilobjects_1ilobjects O ##etableiluiobjectsiluiobjectsCREATE TABLE iluiobjects (rowID integer NOT NULL PRIMARY KEY AUTOINCREMENT,ilobjectsRowID integer,controlType integer,HasContentObject boolean,name text, coDBRowID integer) oO( pR3      Quit      !BoringTree % AwesomeHouse # BoringField ! BoringTree  ! BoringTree  #  Boring Tree  %  Boring Field   ! BoringTree   % AwesomeHouse   OpenField%3  Awesome Robot House % AwesomeHouse # BoringField  %AwesomeHouse   # BoringField # BoringField ||      iWB0 GoToTree$ GoToHouse# Label  OpenFieldLabelGoToFieldGoToHouse!BoringTreeGoToFieldGoToTreeLabel%AwesomeHouse xx      $ $ # # %  MoR.qW=cI/mM !Go To TreeP ButtonPP  ButtonPP  ButtonPP  ButtonPP  ButtonPP  ButtonPP    Label(4)  Label(4)  Label(4)W Here you are. At an awesome house. Lots of robots though. With robot laser guns. Maybe hanging out here isn't such a great idea after all. That boring old tree is looking better and better.%  Label(4)  Label(4)  Label(4)  Label(4)  Label(4)  Label(4)  ,Window, Window Window" 'Awesome House, Window Window@ Window@ ,Window, Window ,Window, _rU8hK.}`D( {_; ButtonP9: ButtonP99 #Go To HouseP8 ButtonP97 ButtonP96 ButtonP95 ButtonP94 ButtonP93 ButtonP92  ,Window,1 Window0 Window / #Boring Tree,<4. Window- Window@, Window@+ ,Window,* Window) ,Window,(  ButtonP ' ButtonP & ButtonP % #Go To FieldP$ ButtonP # ButtonP " ButtonP ! ButtonP  ButtonP  ButtonP   ButtonPP  ButtonPP  ButtonPP DpS6oU;!~aDR  WindowQ  ,Window,P   Label(`NO  Label(`NN  Label(`NRM This... is a boring tree. It is of average size. With an average number of leaves. The ground underneath the tree looks average as well. Some grass. A few of those average looking leaves you noticed earlier that must have fallen off in an average way. You make a mental note to not mention this tree to anyone."L  Label(`NK  Label(`NJ  Label(`NI  Label(`NH  Label(`NG  Label(`NF  ButtonPE ButtonPD ButtonP C #Go To FieldPB ButtonPA ButtonP@ ButtonP? ButtonP> ButtonP= ButtonP<  ButtonP9 YkN3zrX>"uYl  ButtonP5k # Go To HousePj  ButtonP5i  ButtonP5h  ButtonP5g  ButtonP5f  ButtonP5e  ButtonP5d   Label(g2c   Label(g2b   Label(g2ka 7 You are standing in an open field. It is very boring here. Up ahead of you is an awesome looking house guarded by robots. To your left is a big tree that looks almost as boring as the field you are standing in.%`   Label(g2_   Label(g2^   Label(g2]   Label(g2\   Label(g2[   Label(g2Z  ,Window,Y  WindowX  WindowW ! Open Field,0"V  WindowU  Window@T  Window@S  ,Window, qT7x  ButtonPw  ButtonPv  ButtonPu ! Go To TreePt  ButtonPs  ButtonPr  ButtonPq  ButtonPp  ButtonPo  ButtonPn  ButtonP5m  ButtonP5